Small Air Elemental CR 1
Usually N Small Elemental (Air, Extraplanar)Init ; Senses darkvision 60 ft.
Languages Auran
AC 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
hp 2d8 (9 hp)
Fort Ref Will
Speed fly 100 ft. (perfect) (20 squares)
Space/Reach 5 ft./5 ft.
Base Atk +1; Grp −3
Melee slam ()
Attack Options Air mastery, whirlwind
SQ Darkvision 60 ft., elemental traits
Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB
Skills Listen +2, Spot +3
Advancement 3 HD (Small)
Environment Elemental Plane of Air
Organization Solitary
Treasure None
Familiar list: Improved Familiar — Air subtype masters, arcane caster 5th+
Air Mastery (Ex): Airborne creatures take a −1 penalty on attack and damage rolls against an air elemental.
Whirlwind (Su): Transform into a whirlwind once every 10 minutes (duration 1 round for Small). Creatures of one size smaller or less might take damage and be lifted (Reflex DC 11). See air elemental.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
A small air elemental is a whirling vortex of air about 4 feet tall.
Open Game Content · Monster entry · Familiars · Improved Familiar.