Small Earth Elemental CR 1
Usually N Small Elemental (Earth, Extraplanar)Init ; Senses darkvision 60 ft., tremorsense 60 ft.
Languages Terran
AC 17 (+1 size, −1 Dex, +7 natural), touch 10, flat-footed 17
hp 2d8+2 (11 hp)
Fort Ref Will
Speed 20 ft. (4 squares)
Space/Reach 5 ft./5 ft.
Base Atk +1; Grp +0
Melee slam ()
Attack Options Earth mastery, push
SQ Darkvision 60 ft., earth glide, elemental traits
Abilities Str 17, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Feats Power Attack
Skills Listen +3, Spot +2
Advancement 3 HD (Small)
Environment Elemental Plane of Earth
Organization Solitary
Treasure None
Familiar list: Improved Familiar — Earth subtype masters, arcane caster 5th+
Earth Mastery (Ex): +1 attack and damage if both it and its foe touch the ground; −4 if opponent is airborne or waterborne.
Push (Ex): Can start a bull rush without provoking, using earth mastery bonus.
Earth Glide (Ex): Glide through stone, dirt, or almost any sort of earth except metal as easily as a fish swims through water.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
A small earth elemental is a stocky, rocky humanoid about 4 feet tall.
Open Game Content · Monster entry · Familiars · Improved Familiar.