Small Fire Elemental CR 1
Usually N Small Elemental (Fire, Extraplanar)Init ; Senses darkvision 60 ft.
Languages Ignan
AC 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14
hp 2d8 (9 hp)
Fort Ref Will
Speed 50 ft. (10 squares)
Space/Reach 5 ft./5 ft.
Base Atk +1; Grp −3
Melee slam ( plus fire)
Attack Options Burn
SQ Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Abilities Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Feats Dodge, Improved InitiativeB, Weapon FinesseB
Skills Listen +2, Spot +3
Advancement 3 HD (Small)
Environment Elemental Plane of Fire
Organization Solitary
Treasure None
Familiar list: Improved Familiar — Fire subtype masters, arcane caster 5th+
Burn (Ex): Those hit by a fire elemental’s slam attack must succeed on a Reflex DC 11 save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
A small fire elemental is a humanoid shape of living flame about 4 feet tall.
Open Game Content · Monster entry · Familiars · Improved Familiar.