Small Viper Snake CR 1/2
Always N Small AnimalInit ; Senses scent; Listen +7, Spot +7
Languages —
AC 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
hp 1d8 (4 hp)
Fort Ref Will
Speed 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Space/Reach 5 ft./5 ft.
Base Atk +0; Grp −6
Melee bite ( plus poison)
Attack Options Poison
SQ Scent
Abilities Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Feats Weapon Finesse
Skills Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Advancement —
Environment Temperate marshes
Organization Solitary
Treasure None
Druid companion list: Base (1st)
Poison (Ex): Injury, Fortitude DC 10, initial and secondary damage 1d6 Con. The save DC is Constitution-based.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always take 10 on Climb and Swim checks. A snake uses either its Strength modifier or Dexterity modifier for Climb checks, whichever is higher. Snakes have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite when threatened.
Open Game Content · Monster entry · Druid animal companions · Monster index.