Stone Golem CR 11
Always N Large ConstructInit ; Senses darkvision 60 ft., low-light vision
Languages —
AC 26 (−1 size, −1 Dex, +18 natural), touch 8, flat-footed 26
hp 107 (14 HD); DR 10/adamantine
Immune construct immunities, magic (see text)
Fort Ref Will
Speed 20 ft. (4 squares)
Space/Reach 10 ft./10 ft.
Base Atk +10; Grp
Melee slam () or
Full Atk 2 slams ()
Special Actions Slow
SQ Construct traits, darkvision 60 ft., immunity to magic, low-light vision
Abilities Str 29, Dex 9, Con —, Int —, Wis 11, Cha 1
Feats —
Skills —
Advancement 15–21 HD (Large); 22–42 HD (Huge)
Environment Any
Organization Solitary or gang (2–4)
Treasure None
Slow (Su): Once every 2 rounds as a free action, a stone golem can use a slow effect (as the spell; range 10 feet, duration 7 rounds). Will DC 17 negates. The save DC is Constitution-based.
Immunity to Magic (Ex): A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition:
• Transmute rock to mud slows it (as slow) for rounds, no save.
• Transmute mud to rock heals all of its lost hit points.
• Stone to flesh does not change its structure but negates its damage reduction and immunity to magic for 1 full round.
Construct Traits: Immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage on its own but can be repaired. Immediately destroyed when reduced to 0 hit points. Does not eat, sleep, or breathe. Darkvision 60 ft., low-light vision.
Construction: Body chiseled from a single block of hard stone (at least 3,000 lb of exceptional quality, 5,000 gp). Craft (sculpting or stonemasonry) DC 17. CL 14th; Craft Construct, antimagic field, geas/quest, slow, symbol of stunning, caster level 14th+; Price 90,000 gp; Cost 50,000 gp + 3,400 XP.
Greater Stone Golem (CR 16): Huge construct, 42d10+40 (271 hp), Init −2, AC 27 (−2 size, −2 Dex, +21 natural), touch 6, FF 27; BAB +31, Grp +52; slam +42 (4d8+13) or 2 slams; Space/Reach 15 ft./15 ft.; Fort +14, Ref +12, Will +14; Str 37, Dex 7. Slow Will DC 31. Price 196,000 gp; Cost 105,000 gp + 7,640 XP.
Golems are magically created automatons of great power. The animating force is a spirit from the Elemental Plane of Earth, bound to an artificial body and subject to its creator's will. Golems are mindless: they do nothing without orders, follow instructions explicitly, and use no strategy. A creator can command a golem within 60 feet if the golem can see and hear them. If uncommanded, a golem follows its last instruction (and returns attacks if assaulted). The creator may order it to obey another person, but can always resume exclusive control.
A stone golem has a humanoid body of stone, 9 feet tall and about 2,000 pounds. Its form is often stylized (armor carvings, symbols, decorative limbs) to suit its creator.
Open Game Content from the d20 SRD — Golem.