Toad CR 1/10
Always N Diminutive AnimalInit ; Senses amphibious, low-light vision; Listen +4, Spot +4
Languages —
AC 15 (+4 size, +1 Dex), touch 15, flat-footed 14
hp 1/4 d8 (1 hp)
Fort Ref Will
Speed 5 ft. (1 square)
Space/Reach 1 ft./0 ft.
Base Atk +0; Grp −17
Melee —
SQ Amphibious, low-light vision
Abilities Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4
Feats Alertness
Skills Hide +21, Listen +4, Spot +4
Advancement —
Environment Temperate marshes
Organization Swarm (10–100)
Treasure None
Familiar list: Standard familiar
Master bonus (within 1 mile): +3 hit points
Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
These diminutive amphibians are innocuous and beneficial, since they eat insects.
Open Game Content · Monster entry · Familiars · Improved Familiar.