Wolverine CR 2
Always N Medium AnimalInit ; Senses low-light vision, scent; Listen +6, Spot +6
Languages —
AC 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
hp 3d8+12 (25 hp)
Fort Ref Will
Speed 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Space/Reach 5 ft./5 ft.
Base Atk +2; Grp +4
Melee 2 claws () and bite ()
Attack Options Rage
SQ Low-light vision, scent
Abilities Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Feats Alertness, Toughness, TrackB
Skills Climb +10, Listen +6, Spot +6
Advancement 4–5 HD (Large)
Environment Cold forests
Organization Solitary
Treasure None
Druid companion list: 4th (−3)
Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Str, +4 Con, and −2 AC. The creature cannot end its rage voluntarily.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
Open Game Content · Monster entry · Druid animal companions · Monster index.